Summoners
Summoner Spells are now restricted by Level. You will need to Level up your Summoner to gain access to Spells. Spells you do not have access to are grayed out during Champion Selection.
元記事を見る2009年3月21日

Summoner Spells are now restricted by Level. You will need to Level up your Summoner to gain access to Spells. Spells you do not have access to are grayed out during Champion Selection.
Summoner Experience curves have been adjust.
All consumables now ignore global cooldown
New Item: Kages Lucky Pick gives +25 Ability Power and 4 gold per 10 seconds
New item: Soul Shroud grants 650 health, and a 15 mana per second and cooldown reduction aura
Archangels staff now increased the bearers Ability Power by 2% of current mana, instead of reducing nearby ally cooldowns by 15%
Improved the way the game responds to firewalls
Improved performance on computers with lower specs
Added Laser Beam targeting indicator to towers
Improved unit selection and targeting
All enemies are now red, and all allies are now blue
Added announcement when a dampener re-spawns
Champions kills now give 100 gold at all levels
Stun now properly interrupts channeled spells
Hit point bars should no longer disappear randomly
Made improvements on unit chasing and fleeing
Worm encounter is now more rewarding
Fixed some bugs that occurred when going in and out of full-screen
Improved automatic performance detection
Improved visual quality of cursors
Fixed visual issues with Sions explosion particles
Fixed some issues with summoner items
Fixed issue with camera randomly jumping
Improved disconnect messages
Fixed a bug where the second attack of your autoattack would be skipped.
Fixed a bug where your movement would not resume after casting an untargeted spell.
Players should now continue attacking targets they just cast on more reliably.
Shop or shop button can now be right click or left clicked on and you will move to it and open it.
Map ping now has an animated icon and sound associated with it. Can also show all incoming pings instead of just one at a time.
Towers and inhibitors now have real names on map tooltips instead of numbers
Added netrual minion camps to the maps, you can turn this off from the options menu.
All spells and targeting can now be done on the minimap, overlay map or any gui element that represents a player.
Maps now have a visualization of the players current path. This can be turned off in the options menu.
You can now move the camera on the minimap even with camera lock by clicking and holding.
Announcement messages have a better font, outline, and now have player icons and team colors displayed on them.
Changed chat size and colors.
Added new chat functionality.. If you press enter to go into chat, you now have several options, you can unlock the box, then move it around, or change its transparency, and you can close the box early. You can also use the buttons 'Send Team' or 'Send All'.
camera is now always unlocked when you die, and goes back to its previous setting when you respawn. Camera also now saves its settings between games.
Pressing esc now works to close all menus.
Champion icons at the top of the HUD: now champion indicators show a disconnected state.
Minion healthbars are now brighter.
Fixed a bug where healthbars wouldnt be correct the first few seconds they came onto the screen
Fixed a bug where dead players were stil showing health left in their healthbars.
Toggle healthbars now bound to L (from F)
Arbitrary Buff Timers no longer appear on Permanent Buffs
Added hold position/stop key and bound it to H.
Characters now automatically hold position at the end of a movement order. Behavior is unchanged for attack orders and offsensive spellcasts.
Added an attack move command, and bound it to X.
Scoreboard toggle now bound to O (from t)
Added an interface scale option to options menu.
All options in the options menu should now save between games.
Teleport Home is now also bount to "b" and added as a button in the HUD