
Nami
新規スキル情報はリリース当時 (パッチV1.0.0.152) の記録に基づくデータです

固有スキル - Surging Tides

Q - Aqua Prison
スタン時間: 1.25

W - Ebb and Flow
クールダウン: 9

E - Tidecaller's Blessing
効果時間: 5

R - Tidal Wave
AP 反映率: 0.7
元記事を見る2012年12月4日


スキル情報はリリース当時 (パッチV1.0.0.152) の記録に基づくデータです


スタン時間: 1.25

クールダウン: 9

効果時間: 5

AP 反映率: 0.7
Minion gold values now update more often on a 90 second interval instead of 180
Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
Initial difficulty of all jungle camps has been increased
Camp difficulty and rewards have been re-distributed more into the large monster in each camp
Scaling difficulty and rewards of the primary jungle camps have been significantly increased
Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
New jungle items have been added to the store and old jungle items have been adjusted
Leashing has been changed
The Banking system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
Jungle monsters now attack the closest target rather than chasing their original target
Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
Neutral altars will no longer grant vision
Stealthed champions can no longer capture altars
New Recipe: Cloth Armor + Vampiric Scepter
% Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
Movement Speed bonus on all Boot items has been reduced by 25
Base Movement Speed on all champions has been increased by 25
The following items have been removed and items that build out of them have had their recipe changed:
The following items have been changed and have had their passives and statistics modified:
All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
Improved Flash is now calculated after other Summoner Flash cooldown reductions
Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
Improved Revive now grants bonus Health after reviving instead of a temporary speed boost




Retreat pings will now be team colored in spectator mode.
Target pings will now only last 6 seconds in spectator mode.
Directed camera algorithms have been improved.
Increased low level death times and slightly decreased high level death times
Reduced the amount of experience split by two and three nearby players
Masteries have been reworked
All Mastery Pages have been reset
Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.
Fixed a bug that caused the first tick of burn to not consume a charge
Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
Improved bots' summoner spell logic and made usage consistent across all bots.
Fixed how custom game TT bots adjust to players' laning decisions.
Spells that target your own champion will now put an outline glow around your champion.
Champion passives will now display their cooldown time over the passive icon.