
Focus
Fixed a bug where Focus was granting stacks while on cooldown in certain situations
元記事を見る2013年7月30日


Fixed a bug where Focus was granting stacks while on cooldown in certain situations

Multi-target damage reduction adjusted to 25% from 10/20/30/40%
Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form
Spiderlings now group closer together while moving

Movement Speed has been reduced

Elise can no longer descend outside of the indicated area
Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable
Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time


Now casts at max range when targeted beyond max range during Death Defied

Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output


Missile visibility from fog of war and brush now consistent with other missiles

Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions
Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
Mana Cost: 70/80/90/100/110
Cooldown: 18/17/16/15/14
Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
Mana Cost: 50/65/80/95/110
Cooldown: 35
Passive: Master Yi gains 7/9/11/13/15% Attack Damage
Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
Mana Cost: 0
Cooldown: 18/17/16/15/14
Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
Mana Cost: 100
Cooldown: 75


Fixed a bug where Poppy would retain her previous move or attack order after charging
Fixed a bug that caused Poppy to stutter briefly after charging








Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected


Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus

Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both


Fixed a bug where the cast range was longer than intended (650 instead of 550)



Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions
Champions with dash abilities will no longer be able to activate them while taunted (Jax's Leap Strike, Katarina's Shunpo, and Shen's Shadow Dash)
Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (Kayle's Intervention, Poppy's Diplomatic Immunity, Morgana's Black Shield, Barrier, etc) will now be properly granted assists if that champion dies within the appropriate time frame
Recipe: Ruby Crystal + Negatron Cloak + 205 Gold = 1400 total Gold
+200 Health
+45 Magic Resist
UNIQUE Passive: Grants +15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion
Recipe Changed: Spectre's Cowl + Kindlegem + 375 Gold = 2625 total Gold, up from 2200
Now additionally grants +20 Health Regen per 5 seconds
Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520
Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks
Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600
No longer grants self-only Magic Resist
UNIQUE Aura – Legion
No longer grants Armor
No longer grants additional bonuses to minions
Removed from the game
New build path: Aegis of the Legion + 600 Gold = 2500 Gold
+300 Health
+20 Armor
+10% Cooldown Reduction
UNIQUE Active retained
Now grants UNIQUE Aura - Legion



The following items have received new icons
Abyssal Scepter
Catalyst the Protector
Deathfire Grasp
Glacial Shroud
Haunting Guise
Hextech Revolver
Thornmail
Vampiric Scepter
Wraiths
Wolves
Golems
Ancient Golem
Lizard Elder
Young Lizard
Giant Wolf
Big Golem
Voracious Corrosion
No longer reduces the target's Attack Damage by 50%
Now reduces the physical and magic damage the target deals to Nashor by 50%
Outer turrets now gain 60 bonus Armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later
Outer turrets no longer gain Armor over the first 8 minutes of the game
Fixed a bug where purple side inner turrets had 10 more Armor than intended
Recipe: Seeker's Armguard + Negatron Cloak + 420 Gold = 2300 Total Gold
+50 Ability Power
+50 Armor
+50 Magic Resist
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%
Vilemaw now properly selects his melee attack for melee champions with more than 100 range
Vilemaw no longer twitches when players leave his lair
Lesser Wraith Health now properly scales with time
Champions will now be tagged with a single, primary role from the following:
You'll see these changes across PvP.net
Assassin, Fighter, Mage, Marksman, Support, Tank
Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players
Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty
Fixed a bug where the /mute chat command did not work
Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list
Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold
+80 Ability Power
+10% Cooldown Reduction
UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown)
New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + 1045 Gold = 3500 Total Gold